Talk:Spells
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List of things Krysmphoenix wants to verify - May 18th, 2020
- Spell casting time and cooldown time. Probably different than vanilla, especially for enchantments. Is the 3x action speed part of Wurm Unlimited also being factored in? Should I even bother including those columns?
- Spell Power to Actual Effectiveness ratio for new spells. Some default values are listed on the Spellcraft github, check with Henry if those are modified any.
- Efficiency: Is it subtracting from the Difficulty value of actions, or is it a downward multiplier?
- New Ring Enchantments: Can they be put on necklaces and other enchantable jewelry slots?
- Replenish: How long is the refill time? Does it refill fluids that are not water? What about salty water, or water with enchantments?
- Titanforged: Additive modifier or multiplicative modifier? Also how does it interact with weapons with respect to the WoA-like portion?
- Expand and Replenish: Wait so apparently this can actually shatter stuff?
- Phasing: lol does this spell have any use at all on Riviera? Do any monsters block attacks? Does it work on parrys? Can we test this through sparring/dueling?