Meditating
Meditation
The Basics
To meditate, drop a meditation rug on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation path at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.
Skill Training
Skill can be gained on any tile. A successful meditation is completing the meditation timer. You will gain skill every time.
You can stay on the same tile for consecutive actions. There is no need to move a certain distance or wait a certain time between the actions.
Path Management and Advancement
Starting and Following a Path
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:
- - Insanity: Any cave tile
- - Love: Any grass, bush, or tree
- - Hate: Any mycelium, mycelium bush, or infected tree
- - Knowledge: Any sand
- - Power: Any rock or cliff tile (above ground).
To join a path you need to have at least 15 meditating skill.
Leaving a Path
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".
You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."
Level | Delay to reach | Effective Skill | Path of Knowledge Titles | Path of Insanity Titles | Path of Power Titles | Path of Love Titles | Path of Hate Titles |
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0 | None | None | Uninitiated | Uninitiated | Uninitiated | Uninitiated | Uninitiated |
1 | 3 Hours | 15 | Initiate | Initiate | Initiate | Initiate | Initiate |
2 | 6 Hours | 15 | Eager | Disturbed | Gatherer | Nice | Ridiculous |
3 | 12 Hours | 15 | Explorer | Crazed | Greedy | Gentle | Envious |
4* | 27 hours | 15 | Sheetfolder | Deranged | Strong | Warm | Hateful |
5 | 2 Days | 15 | Desertmind | Sicko | Released | Goodhearted | Finger |
6 | 3 Days 3 Hours | 20 | Observer | Mental | Unafraid | Giving | Sheep |
7* | 4.5 Days | 30 | Bookkeeper | Psycho | Brave | Rock | Snake |
8 | 4.5 Days | 40 | Mud-dweller | Beast | Performer | Splendid | Shark |
9* | 4.5 Days | 50 | Thought Eater | Maniac | Liberator | Protector | Infection |
10 | 4.5 Days | 60 | Crooked | Drooling | Force | Respectful | Swarm |
11* | 4.5 Days | 70 | Enlightened | Gone | Vibrant Light | Saint | Free |
12* | 4.5 Days | 80 | 12th Hierophant | 12th Eidolon | 12th Sovereign | 12th Deva | 12th Harbinger |
13* | 4.5 Days | 90 | 13th Hierophant | 13th Eidolon | 13th Sovereign | 13th Deva | 13th Harbinger |
Path Bonuses (Mod)
Pathname | Abilities and changes | ||||
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Path of Knowledge |
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Path of Insanity |
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Path of Power |
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Path of Love |
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Path of Hate |
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