Animal husbandry
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Main / Animal husbandry
Description
Animal Husbandry is the fine art of breeding animals or creatures.
Grooming
- Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.
- Activate a grooming brush and select groom while right-clicking on a groomable creature. This can be done to each animal once per hour.
- Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
- At AH skill level 40, you will be able to see when the animal will be available for grooming again.
Shearing
- Shearing is another activity which gives animal husbandry skill.
- Activate scissors and select shear from the right-click menu on a sheep.
- Wool bundles are put directly into your inventory upon shearing.
- Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
- Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
- Shearing can not be done while mounted.
Breeding
- To breed, lead one animal with a rope (or any item should it be wearing a bridle) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.
- Neither animal should be hungry.
- Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
- If too hungry or low on fat animals can die when giving birth.
- Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.
- Tamed animals who are pregnant can lose the baby if they go offline when you do.
- Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female horse and male donkey, the foal is a mule.
- Some animals require taming before being led; this does not apply to the second animal.
- Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
- Age is a factor in breeding: Juvenile animal types (calves, foals, lambs, and seal cubs) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
- Pregnancy times varies from 5-11 Wurm weeks, regardless of species.
- Examining the animal will show the remaining days left until birth; for example, Template:Event This is approximately 4 days, or 4 Wurm weeks.
- Breeding female animals with conditions such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
- Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
- The horse name is determined at birth, the traits are determined at breeding.
- The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
- Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
Inbreeding
- Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.
- Inbreeding does not occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.
- Important note: if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.
Table of Breedable Animals and Creatures
- Fighting skill (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped weapons and their quality levels.
Animal Name | Fight Skill | Hostile | Tamable | Recommended Taming skill | Groomable | Can Swim | Lead w/o Taming | Dominated | Weight | Spawn Tile | Spawn Lair | Breedable |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bison | 20 | No | Yes | 15 | Yes | No | Yes | No | 50 | Steppe tile | ? | Yes |
Black bear | 25 | Yes | Yes | 20 | No | No | No | No | 50 | ? | Bear cave | Yes |
Black wolf | 15 | Yes | Yes | 5 | No | No | No | No | 50 | ? | ? | Yes |
Brown bear | 25 | Yes | Yes | 15 | No | Yes | No | No | 50 | ? | Bear cave | Yes |
Bull | 5 | No | Yes | 5 | Yes | No | Yes | No | 50 | ? | ? | Yes |
Cave bug | 10 | Yes | Yes | 35 | No | No | No | No | 19.28 | Cave tiles | Cave bug mound | Yes |
Cow | 1 | No | Yes | 5 | Yes | No | Yes | No | 50 | ? | ? | Yes |
Crocodile | 40 | Yes | Yes | 45 | No | Yes | No | No | 50 | ? | ? | No |
Deer | 1 | No | Yes | 1 | No | Yes | No | No | 50 | Tree tile, Grass tile | No Lair | Yes |
Dog | 5 | No | Yes | 1 | Yes | Yes | No | No | 50 | ? | No Lair | Yes |
Hell horse | 10 | Mix | Yes | 70 | No | No | Yes | No | 50 | ? | ? | Yes |
Horse | 5 | No | Yes | 7 | Yes | Yes | Yes | No | 50 | Steppe tile, Grass tile | ? | Yes |
Large rat | 1 | Yes | Yes | 1 | No | Yes | No | No | 7.14 | Rock tile | Trash heap | yes |
Mountain lion | 15 | Yes | Yes | 1 | No | No | No | No | 50 | ? | ? | Yes |
Pig | 1 | No | Yes | 1 | Yes | No | Yes | No | 50 | ? | ? | Yes |
Seal | ?? | Yes | Yes | ??? | No | Yes | No | No | ? | Rock tile | ? | Yes |
Sheep | ?? | No | Yes | 1 | Yes | No | Yes | No | ? | ? | ? | Yes |
Tortoise | 65 | No | Yes | 25+ | No | Yes | No | ??? | ? | ? | ? | Yes |
Troll | 60 | Yes | No | N/A | No | No | No | Yes | 50 | ? | ? | Yes |
Unicorn | 25 | No | Yes | 35+ | No | No | No | No | 50 | Grass tile, Mycelium tile, Steppe tile | ? | Yes |
Wild cat | 1 | Yes | Yes | 1 | No | No | No | No | 7.14 | ? | Wild cat hideout | Yes |
- For more complete info on butchering and butchering products, see butchering or butchering items.
Traits
- Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.
- The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.
- There is a cap of 10 traits per creature (this does not include 0 point traits like bred in captivity).
- Traits fall into several categories:
- Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals.
- Draft: These traits will increase a creature’s carry weight.
- Combat: These traits increase how tough a creature can be and how well it can fight.
- Negative: These traits all have negative effects that are generally unwanted.
- Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits.
Category | Trait name | Effect | Base Skill (Epic Curve Skill) | Value |
---|---|---|---|---|
Combat | It will fight fiercely. | Higher fighting skill <ref name="unknown">Traits are either unknown or unconfirmed.</ref> | 20 (10.56) | 10 |
Combat | It is a tough bugger. | Withstands more damage | 22 (11.68) | 15 |
Draft | It has a strong body. | Bonus to hauling weight limit | 23 (12.25) | 15 |
Draft | It can carry more than average. | Major bonus to hauling weight limit | 25 (13.40) | 20 |
Miscellaneous | Bred in captivity. | Informational, will not count toward the max number of traits | < 53 (31.5) | 0 |
Miscellaneous | Horse's color is considered a trait. | Does not count against the trait limit | 0 | 0 |
Miscellaneous | It has been corrupted. | Grazes on mycelium instead of grass <ref name="corrupt">Blessing the animal with a Libila priest will create this trait, and blessing with a Vynora, Fo, or Magranon priest will remove it.</ref> | 43 (24.50) | |
Miscellaneous | It looks unusually strong and healthy. | Has a higher resistance to disease | 40 (22.54) | 10 |
Miscellaneous | It has a certain spark in its eyes. | Lives 50% longer than normal | 41 (23.19) | 10 |
Negative | It has malformed hindlegs. | Minor speed penalty <ref name="genesis"/> | 28 (15.15) | 5 |
Negative | The legs are of different length. | Major speed penalty <ref name="genesis"/> | 29 (15.74) | 5 |
Negative | It seems overly aggressive. | Random chance to bite <ref name="genesis"/> | 30 (16.33) | 5 |
Negative | It looks very unmotivated. | Major penalty to mounted weight limit <ref name="genesis"/> | 31 (16.93) | 5 |
Negative | It is unusually strong willed. | Will stop being led at random <ref name="genesis"/> | 32 (17.54) | 5 |
Negative | It has some illness. | Body strength will slowly reduce over time eventually making the animal unrideable <ref name="genesis"/> <ref name="illness">Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.</ref> | 33 (18.15) | 5 |
Negative | It looks constantly hungry. | Becomes hungry twice as fast as normal <ref name="genesis"/> | 34 (18.76) | 5 |
Negative | It looks feeble and unhealthy. | Prone to catching a disease <ref name="genesis"/> | 39 (21.90) | 5 |
Speed | It has fleeter movement than normal. | Minor speed boost | 21 (11.12) | 10 |
Speed | It has lightning movement. | Major speed boost | 24 (12.82) | 20 |
Speed | It has very strong leg muscles. | Movement speed bonus | 26 (13.98) | 15 |
Caring
- To prevent venerable animals from dying of old age they may be cared for. To care for an animal, stand next to it, right click, and select Care for. The animal will then live indefinitely at the "Venerable" stage.
- If you start caring for that animal this message will appear: You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.
- The number of animals you may care for is determined by your Animal husbandry skill level.
- 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.
- The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.
- Hostile creatures must be tamed first before they can be cared for.
- The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:
You may not care for any more creatures right now. You are already caring for x creatures.
- Non-premium players can only care for 1 animal.
- To stop caring for a specific animal right click the animal and select 'care for'.
- You can also stop caring for a specific animal by right clicking on your inventory or body, then Manage>Animals.
See also
- Age
- Animal conditions
- Animal husbandry (covers the "care-for" mechanic)
- Bestiary
- Lair
- Mounts
- Rift creature
- Pet