Meditating
Meditation
The Basics
To meditate, drop a meditation rug on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation path at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.
Skill Training
Skill can be gained on any tile. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.
Path Management and Advancement
Starting and Following a Path
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:
- - Insanity: Any cave tile
- - Love: Any grass, bush, or tree
- - Hate: Any mycelium, mycelium bush, or infected tree
- - Knowledge: Any sand
- - Power: Any rock or cliff tile (above ground).
To join a path you need to have at least 15 meditating skill.
Leaving a Path
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".
You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."
Level | Delay to reach | Skill | Path of Knowledge Titles | Path of Insanity Titles | Path of Power Titles | Path of Love Titles | Path of Hate Titles |
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0 | None | None | Uninitiated | Uninitiated | Uninitiated | Uninitiated | Uninitiated |
1 | 3 Hours | 15 | Initiate | Initiate | Initiate | Initiate | Initiate |
2 | 6 Hours | 15 | Eager | Disturbed | Gatherer | Nice | Ridiculous |
3 | 12 Hours | 15 | Explorer | Crazed | Greedy | Gentle | Envious |
4* | 27 hours | 15 | Sheetfolder | Deranged | Strong | Warm | Hateful |
5 | 2 Days | 15 | Desertmind | Sicko | Released | Goodhearted | Finger |
6 | 3 Days 3 Hours | 20 | Observer | Mental | Unafraid | Giving | Sheep |
7* | 4.5 Days | 30 | Bookkeeper | Psycho | Brave | Rock | Snake |
8 | 4.5 Days | 40 | Mud-dweller | Beast | Performer | Splendid | Shark |
9* | 4.5 Days | 50 | Thought Eater | Maniac | Liberator | Protector | Infection |
10 | 4.5 Days | 60 | Crooked | Drooling | Force | Respectful | Swarm |
11* | 4.5 Days | 70 | Enlightened | Gone | Vibrant Light | Saint | Free |
12* | 4.5 Days | 80 | 12th Hierophant | 12th Eidolon | 12th Sovereign | 12th Deva | 12th Harbinger |
13* | 4.5 Days | 90 | 13th Hierophant | 13th Eidolon | 13th Sovereign | 13th Deva | 13th Harbinger |
Path Bonuses (Mod)
Pathname | Abilities and changes | ||||
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Path of Knowledge |
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Path of Insanity |
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Path of Power |
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Path of Love |
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Path of Hate |
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