Difference between revisions of "Meditating"

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===Skill Training===
===Skill Training===
Skill can be gained on any tile. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.
Skill can be gained on any tile. A successful meditation is completing the meditation timer. You will gain skill every time.


You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.
You can stay on the same tile for consecutive actions. There is no need to move a certain distance or wait a certain time between the actions.


== Path Management and Advancement ==
== Path Management and Advancement ==

Revision as of 13:12, 15 February 2020

Meditation

The Basics

To meditate, drop a meditation rug on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation path at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.

Skill Training

Skill can be gained on any tile. A successful meditation is completing the meditation timer. You will gain skill every time.

You can stay on the same tile for consecutive actions. There is no need to move a certain distance or wait a certain time between the actions.

Path Management and Advancement

Starting and Following a Path

On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:

  1. - Insanity: Any cave tile
  2. - Love: Any grass, bush, or tree
  3. - Hate: Any mycelium, mycelium bush, or infected tree
  4. - Knowledge: Any sand
  5. - Power: Any rock or cliff tile (above ground).

To join a path you need to have at least 15 meditating skill.


Leaving a Path

If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".

You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."


Level Delay to reach Skill Path of Knowledge Titles Path of Insanity Titles Path of Power Titles Path of Love Titles Path of Hate Titles
0 None None Uninitiated Uninitiated Uninitiated Uninitiated Uninitiated
1 3 Hours 15 Initiate Initiate Initiate Initiate Initiate
2 6 Hours 15 Eager Disturbed Gatherer Nice Ridiculous
3 12 Hours 15 Explorer Crazed Greedy Gentle Envious
4* 27 hours 15 Sheetfolder Deranged Strong Warm Hateful
5 2 Days 15 Desertmind Sicko Released Goodhearted Finger
6 3 Days 3 Hours 20 Observer Mental Unafraid Giving Sheep
7* 4.5 Days 30 Bookkeeper Psycho Brave Rock Snake
8 4.5 Days 40 Mud-dweller Beast Performer Splendid Shark
9* 4.5 Days 50 Thought Eater Maniac Liberator Protector Infection
10 4.5 Days 60 Crooked Drooling Force Respectful Swarm
11* 4.5 Days 70 Enlightened Gone Vibrant Light Saint Free
12* 4.5 Days 80 12th Hierophant 12th Eidolon 12th Sovereign 12th Deva 12th Harbinger
13* 4.5 Days 90 13th Hierophant 13th Eidolon 13th Sovereign 13th Deva 13th Harbinger

Path Bonuses (Mod)

Pathname Abilities and changes
Path of Knowledge
Skill Gain Grants 5% increased skill gain at level 7, and adds 5% additional skill gain per level afterwards. At Knowledge level 13, this bonus grants 30% increased skill gain.
Ability This change has that effect
Path of Insanity
SotG Removes the Shield of the Gone bonus from Insanity. The buff will still show, but the effect will be gone.
Speed Bonus Adds new effect to Path of Insanity which grants 2% increased action speed per level starting at 7. At Insanity level 13, this bonus equates to 12% increased action speed. Does not affect weapon swing speed.
Path of Power
Power Stamina Bonus Scales the Path of Power stamina bonus from 30 at level 11 to start at 7 and increase with each level.
Ability This change has that effect
Path of Love
Ability This change has that effect
Ability This change has that effect
Path of Hate
War Bonus Removes the active effect to deal increased damage in combat from Path of Hate. Does not remove the structure damage version.
Movement Bonus Adds a new effect to Path of Hate which grants 1% increased movement speed (walking only) per level starting at 3. At Hate level 13, this bonus equates to 10% increased movement speed. Does not affect mounted or vehicle movement speed.